| Author |
Thread Statistics | Show CCP posts - 17 post(s) |

Vilnius Zar
Ordo Ardish
846
|
Posted - 2013.04.29 12:48:00 -
[1] - Quote
I honestly don't understand why scanning should be made easier or faster. It's not difficult to do if your IQ is more than 70 and it's already fast enough. UI updated sure, making it easier no. Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Vilnius Zar
Ordo Ardish
846
|
Posted - 2013.04.29 13:48:00 -
[2] - Quote
CCP Greyscale wrote:Jame Jarl Retief wrote:Vilnius Zar wrote:I honestly don't understand why scanning should be made easier or faster. It's not difficult to do if your IQ is more than 70 and it's already fast enough. UI updated sure, making it easier no. I'm going to play the devil's advocate for a second - is scanning needed AT ALL in this game? Someone earlier said he's worried about probing getting "dumbed down". How much dumber can it get? It's already pretty dumb, non-challenging, non-entertaining "busy work" that only requires absolutely minimal skill. Do we really need *manual* D-scan and *manual* probing? Are they challenging? I don't know about you, but they're not challenging to me. I can scan and probe when drunk and half-comatose. Entertaining? Again, not to me. Tedious, boring and repetitive more like. Does it improve the overall gaming experience? How can it? When it is neither challenging nor entertaining? So, why do we need it at all? I approve of this sort of question. Every minute that you're spending interacting with the UI is a minute you can't spend interacting with other players. There's generally a minimal amount of UI time that's needed to work with mechanics that are deep enough that they frame interesting and varied player-player interactions, but it's easy to fall into a trap of rewarding "good at using an obtuse UI" and thinking that's "interesting gameplay".
I'm sorry but I have to disagree. Making it unnecessarily difficult is silly but making it take effort, time and experience is NOT silly. Scanning as a profession that needs to be "mastered" and requires effort is good, automated dumb **** for non-effort easy mode clowns is terrible and even contemplating it as an option is so terrible there's seriously no words for it. If you have any plans in that regard (and perhaps for other stuff in EVE too) just say so now and save me the bother of logging in to add skills.
Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Vilnius Zar
Ordo Ardish
850
|
Posted - 2013.04.29 15:24:00 -
[3] - Quote
Durzel wrote:Malcanis wrote:CCP Greyscale wrote:Max Teranous wrote:1) Goto client code 2) Find the variable minimumWarpDistance = 150 km 3) Change to minimumWarpDistance = 350 km 4) Goto the pub
Sorted ! That sounds totally straightforward and I'm sure it wouldn't have any knock-on balance considerations :P (Plus you'd just sit off-grid or yo-yo off a 1k BM, it'd slow things down somewhat but it's not obvious that it'd comprehensively solve the issue.) If only we had another server where such changes could be implemented for testing, a test server, if you will. I don't know if you're being ~edgy~ just to be an arse, but it should be fairly obvious that people don't play on test servers like they do on TQ, so testing actual balance for a proposed 350km minimum warp distance would involve scenarios that simply do not happen in normal play on test servers. Even a mass test would produce artificial, broadly meaningless results. How many roaming gangs are there on test? How many of them actually care about loss enough to play as of it matters when everything costs 1 ISK? Most of the people on the test server are just playing with disposable supers.
Just because the majority of people don't visit the test server and because the majority of folks who ARE on the server don't really ever do anything beyond KM farming doesn't mean that the "powers that be" in regards to forming new strategies and doctrines won't do it. No one really cares about some guy who's trying to get kills in his T2 rigged Sleipnir with falcon and RR backup, it's about the groups of people who actually do or can matter and trust me; if there's something to be tested they're there, in force.
Having said that, it's not like you would have to test it at all. Anyone who's capable of abstract thinking and has decent understanding of tactics and game mechanics can visualise how that change would pan out. Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Vilnius Zar
Ordo Ardish
854
|
Posted - 2013.04.30 08:27:00 -
[4] - Quote
Inquisitor Kitchner wrote: For everyone who doesnt get what Greyscale is saying, he's saying this:
Currently probing is a skill that needs practice. This is good as it means there's a reward for being good.
However the reason you need practice is because the UI is difficult to use, and the game mechanics aren't neccessarily easy to understand, so what you're getting good at is simply arranging probes fast using a crap UI. This is bad.
Your probing skills are currently a "single player" experience because whether you're scanning don an enemy fleet or an anomaly on your own the experience is the same: drop probes, arrange in formation, hit scan, narrow probe area, hit scan etc. With enough practice you can do this every time as there's nothing that ever changes. This is bad.
What Greyscale would LIKE to see is a "multiplayer" system where your scanning is a skill that is required to do against other players. For example, what if there was a module you could activate that scrambled scan probe signals? So you could have a player sitting there D-scanning and activating the module when it's needed? Or what if the other fleet could launch "probe blockers" or something similar, and when matched up to your probing pattern blocked your signal? What if probing an enemy fleet was, in itself, a contest with someone in the other fleet? With you desperately trying to catch them off guard and them trying to desperately stop you from getting a warp in?
THAT idea would be really cool, instead of just making it difficult to probe because it takes ages to launch 7 probes and align them optimally without 3 months of non-stop practice.
- the UI isn't difficult to use, you're moving around 4-8 probes, you resize them and that's it. Not difficult at all, possibly time consuming yes but that's fine. All that needs to happen is to add/move some buttons and it's fine. Non-effort clowns may see this differently
- the mechanics are easy to understand if you have a brain, followed some maths classes and put in a bit of effort to learn the stuff, in fact the mechanics are pretty much "realistic" and make 100% good sense. Non-effort clowns may see this differently
- probing other players is NOT a "single player" thing at all; If you're a GOOD prober (of which there aren't many) you can severely limit the time your target may see the probes on his Dscan, and in many cases you can even grab yourself a fast moving target, be it solo or as a prober for your fleet. Non-effort clowns might see this differently
- "probe blockers" exist, it's called fitting ECCM and running signature radius gang links and as such it's fine. If you want your sniper to be more difficult to probe, drop tank and add ECCM. Sure, the whole probe able/unprobe able thing might need some tweaking but that has nothing to do with making it easier, just tweaking. Non-effort clowns might see this differently
Can you see a pattern there? Zero effort lazy clowns want everything easier and done for them, preferably automated. They want this because they never put in the effort to get GOOD at it (or simply lack higher brain functions). GOOD probers are doing fine be it PVE or PVP. Good probers in your fleet will give you many targets and assist the FC in numerous ways. Thing is ofcourse that there aren't very many good probers, most people are **** at it but that doesn't mean probing should be changed, it just means that 90% of the people/players are **** which is pretty much on par with everything else those 90% are **** at. Nothing more, don't adapt game play towards clown morons.
Probing is fine, here's what needs to happen:
1) move the "recall probes" away from the analyse button 2) add a system/galaxy map switch button to the probing window 3) make the arrows 3D so you can grab them from every angle 4) don't automatically open the map window when you open system map 5) tweaks and UI cleaning
Done. Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Vilnius Zar
Ordo Ardish
854
|
Posted - 2013.04.30 11:03:00 -
[5] - Quote
Riot Girl wrote:Vilnius Zar wrote:Zero effort lazy clowns want everything easier and done for them, preferably automated. They want this because they never put in the effort to get GOOD at it (or simply lack higher brain functions). GOOD probers are doing fine be it PVE or PVP. You know, instead of writing that whole long post, you could have just wrote what you really mean. You're mad because you think you have 'pro skills' and they're becoming obsolete. You can still scan just as easily as you could before, easier, in fact. The fact other players can also scan easily upsets you because you're an elitist. It also upsets you because you can't handle the prospect of more competition. So a simpler summary of your post would be; Vilnius Zar wrote:I am angry because I am a selfish elitist and I don't want other people to enjoy the same content as me. It's a pretty poor display. Perhaps you should focus on adapting your playstyle to accommodate the changes, rather than stubbornly trying to prevent the future from happening.
Lets give everyone a Nyx and 17 moons for their own personal moon mining, also PVP ist verboten unless the other person agrees. Lets make everythign easy and not taking any sort of effort, practise or experience. It'll be great!
Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Vilnius Zar
Ordo Ardish
854
|
Posted - 2013.04.30 11:05:00 -
[6] - Quote
Inquisitor Kitchner wrote:The mechanics are not "obvious" to a lot of people without looking them up, once someone has explained them or you've watched a tutorial yes they are straight forward.
So what you're saying is that we should adapt game play for the people who refuse to put a bit of effort into learning a specialised mechanic? Really?
p.s. Yes, the vast majority of people on this planet are dumb as fck and lazy to boot. If you haven't noticed that yet then you just might be part of the problem. Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Vilnius Zar
Ordo Ardish
854
|
Posted - 2013.04.30 11:25:00 -
[7] - Quote
It's not unwieldy at all, that's my point. We don't need automated probe placement, we don't need faster probing, we don't need easier probing. What we need is a few changes which I listed, and then it's fine.
Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Vilnius Zar
Ordo Ardish
854
|
Posted - 2013.04.30 11:37:00 -
[8] - Quote
Riot Girl wrote:Vilnius Zar wrote:Less effort doesn't mean better. Are you sure about that?
Lets see;
- probing takes effort, so lets remove it all together and make it so you can rightclick and warp to anyoen you want, including hostiles not in your fleet.
- having to make isk generally takes effort, so lets remove it and make everything free of cost.
- putting in the time to think up a decent fit for your lvl 4 mission runner takes effort, how about we make NPC so easy you just have to add damage mods
- understanding and making use of tracking takes time and effort, lets just remove all that nonsense and make it so that turrets always hit for full damage. It also means less time lost, double win!
- learning the ins and outs of PVP takes effort, lets just all do a dice roll, highest one wins.
- creating a proper corporation and alliance to wage war in 0.0, to take or defend space takes effort. Lets just remove all that and create instances for each alliance where they can pve in peace
The ONLY real currency in EVE that has any value is effort; not isk, not SP and not ship size. That's why the vast majority of alliances are terrible and couldn't defend themselves from a dead rat and that's why there's just a very few entities that do well. It's also why most people are followers, cattle, zergers and there's only a few FC's, tacticians and people who actually make a difference.
So yes, stuff taking less effort isn't better.
Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Vilnius Zar
Ordo Ardish
854
|
Posted - 2013.04.30 11:42:00 -
[9] - Quote
Inquisitor Kitchner wrote:Vilnius Zar wrote:Inquisitor Kitchner wrote:The mechanics are not "obvious" to a lot of people without looking them up, once someone has explained them or you've watched a tutorial yes they are straight forward. So what you're saying is that we should adapt game play for the people who refuse to put a bit of effort into learning a specialised mechanic? Really? p.s. Yes, the vast majority of people on this planet are dumb as fck and lazy to boot. If you haven't noticed that yet then you just might be part of the problem. Do you not find it ironic that the premise of your post is that most people are idiots and don't put any effort in and then you pick only 1 singular point I made which wasn't even my main point and then replied to that with a nonsensical point that is totally out of sync with pretty much everyone else in the game and don't even explain your reasoning? Basically if you want to see the stupid and lazy people ,look in the mirror.
Because everything you wrote could be condensed into that exact sentence I quoted; "waaah, stuff takes effort to learn and use!". Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Vilnius Zar
Ordo Ardish
854
|
Posted - 2013.04.30 11:47:00 -
[10] - Quote
Do you really want me to link your shitfits and comment on them?
Also, your reply tot the tracking thing shows your understanding of it all. Congrats, you're part of the 99%. Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Vilnius Zar
Ordo Ardish
854
|
Posted - 2013.04.30 11:56:00 -
[11] - Quote
Riot Girl wrote:Except none of these points are relevant because they have nothing to do with dealing with a n inefficient UI. You're talking about removing the effort it takes to achieve a goal. This thread is about removing the effort it takes to get something to work the way it's supposed to.
You questioned my "less effort doesn't mean better" statement, I gave you some examples that make sense within EVE. The fact that these examples aren't necessarily directly related to the thread subject is here nor there.
Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Vilnius Zar
Ordo Ardish
854
|
Posted - 2013.04.30 12:04:00 -
[12] - Quote
Riot Girl wrote:Let me put it another way. When you can achieve a goal with less effort, that means your method is efficient. Efficient means good.
ok.
From now on we can just mail goods, ships and everything to each other without the need to transport it, just like other MMOs have. It's less effort, other MMO's have it too and it just makes everything less annoying, dangerous and a whole lot easier and cheaper.
yes/no? Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Vilnius Zar
Ordo Ardish
854
|
Posted - 2013.04.30 12:11:00 -
[13] - Quote
Seriously; Effort is the only thing that matters within EVE, it's the one reason why it's different from other MMO's in that respect. Everything stems from effort and the only people who matter to the game, your corp and alliance are the ones who put in effort to make stuff happen.
Stuff taking effort isn't a bad thing, it's a GOOD thing because it means achievements and accomplishments have value. If every 3 man corp could do moon mining then the produce would have no meaning nor value. If everything would take less take it would have less value.
Stuff taking effort means that people can excel and others (either because they're dumb as a brick or just refused to put in effort) fail. Without people failing there's no value in winning. Without the "glory", advantages and bragging right from winning there is no point in playing EVE as a player driven PVP sandbox.
I'll fully agree that the scanning UI needs some cleaning up and that it needs a few changes, but what it doesn't need is being made easier or faster. Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Vilnius Zar
Ordo Ardish
854
|
Posted - 2013.04.30 12:12:00 -
[14] - Quote
Riot Girl wrote:No because that would remove the risk from doing those activities, which would be a violation of a core gameplay concept.
Again, I simply replied to your broad statement, if you want me to stick to the subject at hand don't make broad statements :) Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Vilnius Zar
Ordo Ardish
860
|
Posted - 2013.04.30 12:22:00 -
[15] - Quote
Saheed Cha'chris'ra wrote:And now we are back at the start of the thread. New scanning mechanisms are possibly too fast, which shifts the risk-reward of the attacker to his advantage. How much "too fast" should be analysed as soon as this hits SiSi as CCP Greyscale mentioned before. Then CCP has to decide if this change in risk is good or bad.
Exactly.
As it is right now a good prober will only show you his probes less than 20 seconds before and after his scanning. A few seconds for the probes to move into position, a few seconds to do the scanning, a few seconds to move the probes away while he's in warp to you. Again, I myself am a prober, NOT the target so for me I'd love it to see probing done faster as it benefits me personally, but because I'm not a hypocrite I realise that it would be severely silly so I'll raise my voice against it. Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Vilnius Zar
Ordo Ardish
860
|
Posted - 2013.04.30 12:33:00 -
[16] - Quote
Riot Girl wrote:It's not something we can comment on until the changes are in effect and with a change this drastic, it's going to take a while to get it right.
Thing is that it doesn't need changing, making it faster makes it silly and making it slower makes no sense in the light of this whole thread and subject.
My problem is that it's done by Greyscale who throughout his years as a dev has had an agenda when it comes to core game play. Everything he ever touched as a main contributor always, always chipped away at EVE's core principle of being a player driven PVP sandbox for people who require no hand holding. If you let him he'd make missions instanced so people can just PVE without being bothered by others.
So yes I'm biased, I don't at all trust CCP to do it right so if the lazy clowns shout about how they'd love to have things easier I'll raise my voice against it.
Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Vilnius Zar
Ordo Ardish
870
|
Posted - 2013.04.30 14:33:00 -
[17] - Quote
Inquisitor Kitchner wrote:Vilnius Zar wrote:Do you really want me to link your shitfits and comment on them?
Also, your reply tot the tracking thing shows your understanding of it all. Congrats, you're part of the 99%. Feel free, the last person who thought he'd be the big man and try to comment on my killboard fits went home with his tail between his legs and looking like an idiot, I'm happy to let you do the same.
Thank you.
T2 mods but meta 0 guns. truly inspiring that co=pro makes no sense, it's not needed at all. Well done non plated Retri... amazing. Could it kite without the plate? not really, it's an AF and Aamrr, so too slow. I'll give you a D for that one 3 CPR on this one, no words....
And the list goes on and on and on. You seem to think that because you're in EXE that it somehow rubbed off on you and you now know wtf you're doing, you obviously don't. And as I, and others, have stated earlier; learn a thing or two about tracking first.
Either way, you open your mouth a lot but don't necessarily back it with knowledge so stay quiet from now on. Thanks. Lets get back on topic. Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Vilnius Zar
Ordo Ardish
870
|
Posted - 2013.04.30 14:41:00 -
[18] - Quote
Saheed Cha'chris'ra wrote:Kitchner, dont be so aggressive please. And Vilnius, even if you dont like his fittings, everyone can play eve on his own way (pvp in industrials?). Don't judge him if he hasn't asked for help regarding his fittings. Kuroder Ortnagar wrote:will we be able to save some of our own probe formations? Interesting indeed. Maybe CCP Greyscale can give us an answer?
I will judge anyone who opens his mouth spouting his "knowledge" on EVE, because if you let clowns dictate what happens you end up with crap. Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Vilnius Zar
Ordo Ardish
874
|
Posted - 2013.04.30 17:19:00 -
[19] - Quote
So you're actually going to defend the reasoning to fit meta 0 guns, ok?
That bomber fit does NOT need a co-pro, without it you have some 60 cpu left.
And what's that amazing 0 dps, ecm drone Bellicose gonna do in that fleet of yours? Be an extra target to be shot at?
Also "it works fine" generally is the explanation given by an idiot, I guess it fits. Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Vilnius Zar
Ordo Ardish
874
|
Posted - 2013.04.30 17:38:00 -
[20] - Quote
Tippia wrote:Vilnius Zar wrote:That bomber fit does NOT need a co-pro, without it you have some 60 cpu left. Maybe he intended to go for an all-T2 fit and just forgon? You'd be about 2% over at that point. 
Going "oops" is fine although... you know, a bit silly. But actually defending it using all kinds of big words like "I'm da fitting god, question me and I will strike thee down"? No.
Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |
| |
|